So before I start this I think a brief bit of history should be given. I have in the past Finished Most of the The Legend of Zelda games which include (The Legend of Zelda, Link, A Link to the past, Ocarina of Time, Majora’s Mask, Twlight Princess, and A Link Between worlds) Any that I haven’t named I am still working on currently. I have never been a fan of open world games and have even gone on the record to say I HATE OPEN World games. So this being my prospective of this title I was very weary going into it. Yet here we go…lets see what I thought.
To start off this is the first Zelda game I have played in awhile that really had no guide to it. You wake up and you get going for the most part. No real directions are given as to what place you should go or how you should go about playing the game. This is also the first Zelda game that I can remember in awhile that you didn’t get the sword or shield in the first 10 minutes of the game. Cause it’s open world (very much like Zelda 1) you are pretty much given the story that you have been asleep for 100 years.. Zelda needs your help.. and you need to find your memories to figure pretty much everything out. No Navi, No Midna, No real help….short of the nice people of Hyrule.
Now while I did finish the story to this game I am 100% sure that I didn’t find everything the game has to offer. I knew from exploring that I had to defeat the 4 Guardians and that the world was open to explore and without bounds. Which is why it took me so long to just get past the story. I knew that from playing the other Zelda games that a Master Sword was probably in a forest some place. That a Master shield had to be around to go with it and that Link would also acquire different outfits to get past different areas. That much is Common with every Zelda series. However the amount of exploring this game opens up for you is just OVERWHELMING.
One of the main reasons I don’t really do well with open world games is because I get lost very quickly. However getting lost in this game is pretty much how you find everything. It places into your hands the thought of HEY .. what’s over that mountain or what’s in that cave and lets you explore. Personally I both love and hate that idea. I love it because if you think about something chances are you can do it. I hate it because if you just want to get from point A to point B chances are you will have to deal with some nonsense in between that.
It’s a beautiful game without question and has all the things I personally want out of a Zelda game. Puzzles, Interesting Monsters, Interesting mythology, Fun story telling, Items to help me get in and out of places and above all HOURS UPON HOURS of replay ability. Yet for the most part the one thing I noticed that was missing was lack of Direction. I know at least 4 people who are currently or who have already finished this game. Every person has a different story to tell as to how they managed to finish it and what they needed to do TO DO IT. Personally I think that is awesome because it becomes a experience. It makes for great conversation and keeps the game mysterious while maintaining a basic concept for what is happening.
Again the game is beautiful and full of things for you to explore and do. The world is very much alive and something is constantly happening around you at different times. While I will say I would have much rather it been a linear adventure much like A Link Between worlds with some exploring on the side I find this game to be a very new and very modern way of exploring the game world. Who doesn’t want to run around Hyrule without bounds after all?
Now in terms of game play the game has a really easy setup. You get health from eating/cooking combined Items. Yes you can still gather faeries and yes they still do what they always have done but for the most part you want to keep the food to up your hearts. The game puts a emphasis on gather hearts and gathering Stamina upgrades. All Zelda games have had in the past the heart meter and while the Stamina gauge is new it also limits what you can explore. Without the correct amount of Stamina you aren’t climbing some mountains or gliding to some areas. So in a very clever way of gathering that you are required to gather orbs from Shrine locations all over Hyrule. From what I understand the game has over 100 Shrines. You are required to have 4 orbs per heart and or Stamina Upgrade.
To sum it all up simply If you find a shrine you deal with a small puzzle and or Enemy to get the orbs. Again the game emphasis or exploring to get those heart and Stamina upgrades. You will run into Forest, Deserts, Water temples (I HATE THOSE in every Zelda), and Caves. Overall the game never leaves you bored with things to do and to explore. It does have a fast travel system that allows you to teleport from one Shrine to another and this time around you can gather mounts to run around the world if you like as well. Again the game is an experience because of all the things it allows you to do while maintain the basic structure of a Legend of Zelda Adventure.
Personally for my money I am happy I purchased it and still want to explore more of that world. Like I said I am 100% sure I didn’t find EVERYTHING just…yet.. and yes it has DLC…but we will get to that another day…maybe….